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DeadMan384AD Junior
Joined: 04 Oct 2002 Posts: 37 Location: ..ya know I'm not really sure... crap!
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Well, the new engine, I think there's pretty well three main type of geometry.
BSP - mainly used for cutting out the spots, doing the _basic_ bits of the map
Terrain- I still havent even tried doing this, its in an area on its own
static meshes- this is where all the detail comes from, and makes the map look really cool. They're meshes made in a 3d program, and imported... This is what you've gotta master to make really sweet maps.
You'd probably wanna hit UDN to get a really good idea of the difference and such...
I've started making meshes for my map now, in 3dsmax, but I cant figure out how to get a good collision model going... _________________ Warpstorm - Insanity! Mayhem! Chaos!
www.warpstorm.net Get warped!
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