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Peeves PINK

Joined: 17 Jan 2002 Posts: 2445 Location: Denver Colorado
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| Post subject: I am very very sneaky... |
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So i'm working on stuff for Quake 1 in the Dark Places Mod.
If you guys haven't been paying attention to whats going on with Quake 1, they usually use .md3 formats and the quake3bsp for their levels.
So i'm wanting to get into some quake 3 action action to get my juices flowing.
I know there is radiant, and GTKRadiant, Tempest, Quark and a few other quake 3 level editors. I'm wanting to know which is the best one to use, which one has the least learning curve (i'm not expecting something to be as easy as worldcraft, just not something that will take me 3 years to feel comfortable with).
I can work in Quark fine, i've done a couple of testing in quark this morning and poooped out my texture tests in Dark Places--
http://img132.imageshack.us/img132/2028/dpmod0000018la.jpg
thats a quake 3 map, its a cube i know, but I know how to use Quark, but it would take me about 2 weeks to get familiar completely with Quark again, and i really don't like Quark, I can't work very fast in it.
So, i'm not really interested in learning about quake 3's shader techniques, their special unique entities or anything like that at all. I'm a single player guy, so I'm wanting to cook some stuff for quake 1, but make my maps in a quake 3 format.
anyways, i'd like to know what program you guys would recommend, where i should get started with learning the tools, i don't need tutorials on good level design, quake 3 styles or anything, just tutorials on the tools. It would be most fantabulous, and i would prance around in a manthong with a sucker in my mouth to quick responses.
oh yes, i saw a post about this too, but just thought i'd remind you guys. I know i can get files from asci format into a program from 3d studio max for levels, but is there a direct .map exporter for 3dsmax?
Cha cha cha!  _________________ farting..
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